The route from Sofia to Bucuresti is a tunnel route. It functions like a typical route except the player must use a locomotive card for each ferry symbol the route has. The route from Athina to Smyrna is a ferry route. Cards taken from the row are immediately replenished. Locomotives are a wild card that can be used as any color, but if a player takes a face-up locomotive, they only get to take that one card. If a player wants to take train cards, they can take two cards from either the face-up row or the top of the deck. Train cards are needed to claim routes on the board. Locomotives can be used as any color train card. Once all players have chosen which tickets they want to keep, players will take turns where they do one of the following actions. The reason why someone may not want to keep all the tickets is that they will lose the point value shown if they fail to connect the two cities by the end of the game. In order to score the points listed on the ticket, the player will have to build trains to connect the two locations. Each ticket will have two cities and a point value. They will have to choose at least two of those destination tickets to keep, but they can choose to keep more if they wish. At the start of the game, each player is going to have four train cards and four destination tickets. Players will score these points each time they place trains on the board and complete destination tickets. The goal of the game is to score the most points. Let’s take a look at how to play this game and then see if it’s worth getting. The game rules are extremely similar to the original Ticket to Ride but have a few new additions. According to the game box, the game takes 30-60 minutes to play. It is a standalone game published by Days of Wonder and is the second Ticket to Ride game in the large series. Ticket to Ride Europe is a family weight board game where 2-5 players build train routes across Europe to score the highest number of points. The board of Ticket to Ride Europe at the end of a four-player game.
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